"First of all, please try to separate that wall of text becase it's imposible to read."
-Lol. Others seem to be just fine reading what I wrote. What are you complaining about? The fact I elected not to use paragraph/essay format for a post on a game forum? What's more concerning is your grammar, spelling and sentence structure. Just look at the very first sentence of your response. Try high school again.
"Now, on to the subject: you say my cherry picking assertion is weak, yet I came up with more examples of happy endings than you of gruesome ones. "
-No you didn't you mentioned chicken eggs and a rat that had a truth telling problem. You are absurd. Every few quests there is a new incidence of animal suffering. Which is fine. If you care to notice I am not complaining about the option to sacrifice all the animals of the forest for 1 source point from Hannag. It makes sense, it's a functional story element, you can even elect not to. The stray cat, the undead cats, the bear cub, Buddy and Emmie; it's a common theme many have picked up on. These are glitched, unfinished, unsatisfying & nonsensical. That is the issue. I hope you finally understand.
"Not to mention, you conveniently ignored the fact that the cruelty against people is everywhere yet it doesn't seem to bother you, justifying it with "it's part of the storyline". Well, the deaths of animals is too, why is that wrong and the other not."
-Are you serious? You're doing this thing again?
-I'm talking about a trend of uncomfortable animal suffering surrounded by dysfunctional story elements and game bugs.
-I'm not talking about human suffering, again, stop conflating my point with an aversion to violence and grim story telling. Why would I or anyone else show concern at incidences of sacrifice or death in a game predicated on war and dark magic. On the other hand, what is the point of a professional soldier targeting and killing a stray cat that's following you? Which of course you can't even address in a conversation after the fact. Why are you imposing your lack of comprehension and overt pointlessness on my simple position?
"Does this means I'm ok with animal cruelty? Of course not. What I'm saying is that the tone of game is grim, in every ocassion, and it wouldn't be consistent if everyone's dying but the animals"
-I don't have to address this again, just wanted to correct you. It's "Occasion". Oh, and I guess you are also opposed to a rework of the bear cub interaction, so clearly you got some satisfaction from that useless conversation and attribute check (there was an attribute check right? I believe there was.).
"And yes, at times some quests seem to be unfinished, but again, it happens with many different situations. You, of course, only complained about the ones involving animals. Not a single word of doubt about the fate of Migo or what happened with Mona, to give some quick examples."
-This was a short quest with completely functional story elements. I killed Migo with a smile on my face, you found out that magister woman was Migo's daughter. And I'm sure if I passed the attribute check and was so inclined, I could have taken an alternate route to killing the guy. The magisters turned him into a ghoul if I remember correctly. I killed the magister daughter too for giggles. They are a corrupt military force. Again, no one in their right mind would complain about death in a game. I haven't seen one complaint about an "unfinished Migo" quest on forums...keep reaching. Isn't Mona that diseased necro vendor in Fort Joy? Why would I care about that? She's a diseased necromancer. Sure a little backstory would be fine, but all she is is a vendor. Mona has no attribute check or significant dialogue. I'm not randomly teleporting Mona's daughter away with no dialogue progression after the fact. How is that comparable to the conversation with the undead cat in Blood Island?
"And I did meant "CHOSEN ONE", I put it all together because I heard it so many times in fiction by now that it's just ridiculous. It's so vastly present in every game nowadays, and it's obviously catering to the modern playerbase that needs to feel special. World of Warcraft is the classic example of this, and I wouldn't be surprised if Larian actually took that model to compete in the market.
Funny enough, DOS1 had a similar story, but at least your characters could react in non cooperative ways about it, instead of the nose dragging that is DOS2. It seems that, regardless of what I do, I always end up right n the main NPC doorsteps and have no other choice but to obey them."
-You wrote one long misspelled word, it's not incumbent on me to decipher "Chosen one" from what you wrote.
"I like the game, even when I consider it a huge stepback from the first Original Sin. I pointed many flawys in a thread of my own, but this one is just the typical crying for attention from "sensible" people. And I put that on quotes because that sensibility seems to be reserved for specific living beings. In fact, the darker tone of the game is one of the strong points, and removing it will make a half finished game even more crappy."
-You have the nerve to call myself and all the others who have complained about the pet pal experience in this game, as wanting to remove the darkness from it? You are the one calling DOS2 a big step back from DOS1, a half finished and crappy game...and I'm the one crying for attention from "sensible" people? So is that your game? You just think DOS2 is half finished and that's that? So hopeful fans like myself who have feedback & criticism should just shut up. Because you think these half finished and weird interactions with unfortunate animals are what gives DOS a "darker tone". And this darker tone is DOS2's only strong point. Bravo dude. My girlfriend (big Final Fantasy fan) and I played DOS1 together and we had a blast. She started watching me play this, decided to stop watching; as a matter of fact she thinks I'm weird for continuing to play it. There IS a problem.
Last edited by Cynical Liberal; 29/12/17 05:32 PM.