Originally Posted by Kalrakh
This concept of the chosen one kind of kills what probably most hoped about this game: playing with friends to achieve the same goal. In the first game both were chosen, now only one?

Also in the first game you could revisit old places, now every act makes a huge cut, wich also kind inforces the need to cut ropes from old quests.


I can kind of understand why they went down this route though eh? Ummm. I saw an interview one of the devs did with Angry Joe. Seemed like they wanted to create incentive for people playing co-op to troll each other and compete. I can kind of also understand it from the perspective that you can elect to play as a power hungry sourcerer, as opposed to a stalwart team player. Here is the link if u'r interested.

https://www.youtube.com/watch?v=63-ws3_jhx0

As for your concern about them partitioning the land between the different acts. I totally share it dude, I really dislike the fact you can't visit old areas. It makes the game world feel less alive and more gimmicky. I could understand why you couldn't revisit Fort Joy, but I was disappointed to see the trend continue. Now that you mention it that's probably my other major concern; after of course the half-baked and uncomfortable pet pal experience. That being said this game does a lot right doesn't it? I think the spells are a lot better. The rework to summoning in relation to DOS 1 was definitely needed. I love picking new races. I think the armour system is interesting. I'm having trouble making crazy weird builds like I did the first game (I played some robe wearing Fire Knight), but so far the Death Knight I looked up is pretty fun.

Last edited by Cynical Liberal; 29/12/17 04:51 PM.