I've read a few of the threads on setting an animation via a status script or story by utilizing:
CharacterSetAnimationSetOverride
I managed to write a basic script to do this with some of the standard animations listed, however I was unable to use other such animations that I found in the resource manager. More specifically I am trying to loop a 'floating' type animation for a Levitate type skill.
I found Skill_Prepare_Flight_01_Loop in the resource manager and I tried plugging every combination of that animation into CharacterSetAnimationSetOverride to no avail. Is there something I'm missing or can we not use some of the custom animations?