Then you should get your eyes checked, I don't do essay format in game forums. First of all no, the story elements surrounding all human based quests are fleshed out. U randomly developed the ability to teleport ppl to ur boat for her, she's safe, the cat on the other hand u can't even inform as to what happened. I never once got the impression that they just gave up on a quest arc half way through with helpless ppl u encounter in DOS, there's an appropriate amount of choice for normative story quests I find. And just in general, my gf and I preferred killing orcs in DOS1 to dogs in DOS2...weird right? She calls this game the "prepubescent serial killer simulator". Give me an event in game that's as frustrating as the missing dialogue for the undead cat or the bear cub orphan with human based quests. Or as weird as the KOS for the stray cat. Everything to do with pet pal in this game is half baked and unsatisfying, few exceptions of course, but that's the trend.
DOS1 content surrounding pet pal was much more satisfying. Also, while u are it, give me a quote of mine that would support ur assertion I only want happy endings for animals. I'll wait.

Last edited by Cynical Liberal; 29/12/17 10:56 PM.