"I agree about some missing dialog. That's a different issue from missing "favorable outcomes", which is a matter of taste. Game writers have to strike a balance between giving choices of outcomes and preserving the tone of the story line. If you always had choice for all possible outcomes for every mini story, that would dilute the dark feel of the game, which is intentional. You're probably right that it's much different from DOS1, and DOS2 may not be right for you"
-Yeh I do find the constant animal suffering distasteful, like I said earlier my gf won't play this with me and we loved DOS1. Favorable outcomes are a matter of taste, for sure. I just think a lot of these pet pal interactions go no where and are just there to give you a cheap tug on the heart strings. I think Larian is better than this. The first game accomplished grimness without this. Ultimately yeh, I'm prob not going to give this game another play through when I finish. Again, I'm totally fine with unfavourable outcomes for certain pet pal quests. It just seems like Larian relied on these situations again and again as the story progressed. They didn't last time, why this time? And the lack of dialogue progression and quest choice (the feeling this was a quest that was removed for whatever reason) in certain situations is what annoyed me the most.
"The lack of additional dialog, sure I'll give you that. But you also said you wish you could take the cute undead cat back to the ship, and cuddle it and give it all your love, etc etc. Setting aside the logistics of what you want, if we take that to an extreme, maybe we should take all undead or otherwise suffering creatures, of ANY species, from all side quests, back to the ship and take care of them. I met a group of talking fire slugs in a cave that were cursed by some bad guy and got brainwashed. Should we take them with us?"
-This is foolish. My quam with this situation is the dialogue disconnect. Logistics? Of what? Carrying a cat? You developed the ability to teleport a possessed girl to a boat out of thin air. Why not bring a long her undead guardian and life long friend? Why not allow us to TELL the thing what happened. How is this particular situation relatable to undeads you see in the world? The fire slugs had a little society in their cave. There were no orphaned fire slug youths crying about their mother after you decided to teleport it to the white house or something equally ludicrous. You speak out of context and it's annoying.
"This one is easy. Yes! Absolutely. It's justified as being part of the story. The killing of that cat by the magisters serves to show their vile nature, and it also shows that not everything is under your control. For me that was an eye-opening moment which started to set the mood for the rest of the game for me. That instance served its purpose well, as a plot tool."
-Ok. I thought it was moronic. Why would the magisters have a KOS order on black cats? It was more than just one magister that would attack the thing right? Are they telepathic? Must have been some KOS order right? I was also annoyed that I couldn't bring up the fact some soldier randomly attacked an animal that was following me in dialogue. And of course, hopeless Emmie is right around the corner. Just part of a larger trend in DOS2. I will concede that seeing the prick shoot my new cat made skull f@#king him more satisfying when I got around to it. But still, it's just strange man.
"And when I first watched the movie Cujo, I can honestly say that was the first time in a movie I saw a rabid dog go on a killing frenzy. Was it necessary to make a horror movie about a frenzied dog viciously killing people? I'll let you answer that yourself, but obviously that's not a movie for everyone. "
-Was Cujo a wizard? Is this high caliber story by your estimation? When's the last time you killed this many dogs or listened to their sob stories in a video game? I get the impression u understand my point and are at least in partial agreement. Thank you for not conflating my position with an aversion to violence or an atmosphere of despair in general.
Yup, Good Discussion, in parts anyway.
Cheers
Last edited by Cynical Liberal; 29/12/17 11:43 PM.