Originally Posted by Kalrakh

Taking away weight depency would just mean, that attributes get even more dumbed down and pointless. The game does not need that, it's is already lost most of its depth.


Attributes would be more pointless if weight limit wasn't tied to a specific attribute? I don't see how you make that leap. The primary function of attributes is to shape your party for combat. That's not going away, so why would they be pointless?

My main point, which you didn't really address is this:
This game allows for (and encourages) a much more diverse party composition which doesn't necessarily include a warrior tank class, which is a must-have in most mainstream RPGs. That's why the argument that most games have this and that is weak. You can easily have a party of 4 mages here that will do very well. Things like the Warfare skills not being tied to warriors only, and the new armor system, make this possible. However, the one thing that remains strictly tied to Strength is the weight limit, which is holding me back from experimenting too much because I would constantly be near over-burdened w/o a Str build. You should be allowed to have the same (or similar) weight limit capability regardless of the party you choose, especially when you're encouraged to experiment.

It doens't matter to me if it's magical pockets or something else. I'd be fine if they completely separated weight limit from any attributes, and maybe make it depend on level or something else, something that applies to the party as a whole, and not a single character who must have Strength.

p.s. No, I dont carry barrels, just a healthy supply of materials and consumables. But that's beside the point. My Str build carries more than my other 3 builds combined, and without him I'd be crawling.

Last edited by 123xzcs; 31/12/17 08:55 AM.