Why am I trolling the forum, just because I am with this game since the EA started.
The first sentence is about RPG in general and the second sentence is obviously about D:OS2 at it current state with armor system and all this stuff in placing.
Note the smiley after my troll comment, it was meant to be in jest, referring to the apparent contradiction. Anyway, that suggestion about doing away with attributes is just not relevant to the discussion about weight limit and the OP's comment, and is not something that could happen in DOS 2 anyway. Feel free to suggest that in another thread about future games (it sounds interesting).
Why should I deny, that weight limit is defined by STR? It was like this in the first game and it is now. Nothing changed there.
Well, right there, yet again you fall in the same old trap of "it was like that in a previous game, so why should it be any different here". I've already pointed out why that's a weak argument. Btw this kind of thinking can only hurt game development, if things had to be the same as before for no apparent reason. DOS1 is a very different game in terms of party composition, and was much more 'mainstream' than DOS2. In DOS 1 you pretty much had to have a strength (tank) build to have a decent party. That is not true in DOS 2. I'll stop repeating this point here, and if you still don't see it, sorry.
If you like it or not, is in the end more a subjective choice not an objective. Regarding Roleplay it is logical, regarding gameplay it is probably bothersome, depending on what you want to play. Though you are the first, who mentions it.
Every choice the player makes is subjective in the sense that it comes down to preference. But objectively speaking, if you dont' have a Str build in your party, you WILL have a much lower weight limit. That part is fact, it's not a matter of opinion.
A single Str character in my party can carry almost 400, while my other 3 companions carry a total of about 300. So my party can carry a total of 700, more than half of which comes from one guy. If instead I had 4 non-Strength builds, I would carry about 400+. That's a huge difference!
My main point is this: Weight management affects the whole party, how much the party can carry, and how much you can explore before having to go back to a vendor to sell loot. But when I'm in the character creation screen choosing my party, I think about two aspects: what origin story I want to play, and what type of combat I want to have. Those are (and should be) the important factors when starting a new game. Things like weight management should not be influencing the character selection choices, especially for new players who don't know that Strength makes such a huge difference. When Strength can make a difference of carrying almost double the amount, I have no choice BUT to include a Str build. So yea, it does force me to have that.
You say "Regarding Roleplay it is logical" to have weight limit depend on Str. You're playing a game of semantics. You're hanging your argument on the meaning of a single word "strength". You're saying that a character has to be physically 'buff' to carry more. I say, in a game of of magic, physical fitness shouldn't be the only method of boosting your party's weight limit, when you have mages that can fling boulders around, cause earthquakes, or teleport stuff. Strength is an attribute like all other attributes, so it doesn't matter if you call it 'Strength' or attribute X. What if there was no attribute called Strength in this game? What if this was a game of magic only? What would the weight limit be tied to then? Again, since weight limit affects the whole party experience and game play (at least for some players), it should be tied to overall party stats, if anything. If you think it's justified that 4 mages should be able to carry so much less than 3 mages and a warrior, then we'll agree to disagree.
It would be nice if there was a single shared inventory for the party that's not affected too much by any specific attribute. It can be based on party level, or maybe some combination of party attributes like Str + Int + Fin... etc. OR make it independent from any stats, just as long as having a Strength build doesn't make such a big difference in weight limit.
And maybe I'm overthinking the whole thing...
