There is no contradiction, if my sentence refer to two different things: RPGs in general and D:OS2 at is current state, as I already mentioned. If you can't grasp the difference, it is not my fault.

I also suggested it, because of the current state of D:OS2 where they dumbed down all those attributes and made them pretty much pointless, because all they do is pretty much giving you more damage. There is no real decision what to level, it will either be Str, Fin or Int, because all those other attributes are hardly mentionable. Therefore you could as well remove attributes at all an just increase the damage gain per level. That would remove pointless actions and also improve classlessness build, because you could switch more freely between all those Str, Fin and Int types.
But that does not mean, I would hope this for the third game. It just shows how pointless they made attributes in this game. Honestly at current state I would anyway from supporting a third game anyway because D:OS2 is overall really disappointing for me and my friend.
But back to topic:
I never played this game that much, much but your numbers concur, that they just totally screwed up the strength to carry weight relation. The base carry weight should be higher and the influence of Str lower.
It seems they lowered the weight per strength from the first game, at least the wiki says that you got 20 points of weight per point of Strength and now you only get 10.
Anyway it is thanks to the changes from the first game, that this mostly is an issue. Because thanks to the armor system you either have to go full physical or full magical, while mixed setup would just be a chore and tanks in general got pointless anyway.
I'm not against changes, but this just proves again, that for this game to many changes got made without thinking them fully through.
I refrain from discussing the fact, that magic and telekinesis are more about short burst of force and not about lasting support of force which would be needed to carry stuff.