Originally Posted by 123xzcs
Originally Posted by BowieFunes

I'll just leave him to cry over some pixelated animals.


lol
Well, the entire game is pixels. That doesn't mean you feel nothing when you play it (I hope). How do you feel about movies? Those are pixelated too smile

I think the OP's main point (other than getting a little personal with you) is that some of the sad scenes involving animals feel pointless to him, and they serve no purpose in the story.
I think the point is that it's a cruel world full of tragedy, where sad things just happen, and there isn't always a reason - exactly what happens in reality. There isn't much you can do about a sad orphaned bear cub, and that's precisely the point. There isn't much you can do about someone else pointlessly killing a cute kitten. That's the point. But it's not just animals - humans and other species also get killed in the game for no good reason.

I think the writers aim to evoke certain emotions, and to stimulate your senses, which IMO they've done effectively for the most part. It's a very 'grown-up' game, much more so than the first one.


I agree with this. Never played Dos1, but I found that the involvement of animals in DoS2 to be interesting and an enjoyable aspect of the game. There were a few events that I wished I could have done more, but for every animal event that turned out that way for me, there were 3 human events of a similar note. As I am human first and foremost, I found those to be far more impacting.

On the note of unfinished story arcs, I do agree. I would have enjoyed a bit more reach on some of them. Like the dog's in the prison...throwing a ball and were done. Would have loved to get the two dog's back together and perhaps even see them later on in the storyline.

Something for the Dev's to think about for improvements in the game. There are animal lovers out there who would like to see conclusion and continuance in some of the animal stories as well.

I would assume that they didn't push to far with the animals due to not knowing how much the playerbase would like/dislike the focus. That could be a good question to further drive this topic (and keep it positive): How much would those replying like to see more in depth animal questlines in the game? something to carry on into multiple acts, perhaps even some animal companion storylines that could play out much like the origin quests?

Last edited by vometia; 04/01/18 06:01 AM. Reason: formatting