Here is something else about skill info tips as you read them in the vendor inventories. Two examples:

[Linked Image] [Linked Image]


Two Scoundrel skills, nothing too special about them, both do Magic damage, one applies Silence, the other applies Sleeping. OK, so far so good.

That's until I purchased them, and learned them, and this is what I saw in my skill menu:

[Linked Image] [Linked Image]

It turns out I cannot use the first one because it requires a dagger, while the other one doesn't. Not to mention that Chloro turns out to be a long-range skill (13m) which, I couldn't know even after learning the skill. I had to actually memorize and test it to see the range.

And before anyone responds with the same old "try it and find out", let me say this: Buying all these skills, learning them, and testing them just to find out which ones I can even use, and to discover any other 'hidden' effects they may have, and then having to reload my game to undo everything, all this should not be part of the normal game play.

If the vendor screen shows the skill class requirement, e.g. "Requires Scoundrel 2", it should list ALL requirements IMO, including weapon req.
Other scoundrel skills are pretty explicit about this, e.g. "Dagger attack that deals...", so again, skill info varies from explicit to extremely vague and hiding reqs.

Let me end with some smileys just to make sure I don't offend anyone's sensibilities grin laugh cry wave claphands

Last edited by 123xzcs; 06/01/18 01:33 AM.