Hi there,
I'm trying to add a bunch of skills like VenomCoating with an additional damage debuff for the enemy. Right now VenomCoating only adds poison damage to the weapon, resulting in poison damage to the enemy hit, but NOT apply the debuff POISONED. I'd like to change that and create a bunch of skills like that for coating weapons with fire, ice, air, oil, poison and acid with the additional status debuff like burning, chilled, shocked, (oilify), poisoned and acid.
My problem is that the StatsEditor doesn't support my task (or at least I didn't found it yet).
What I've tried by using VenomCoating as a reference:
My idea is to apply a POISONED,100,2 to the enemy hit after activated the VenomCoating Buff
[list]
[*] adding the debuff to SkillData-Shout at SkillProperties (dumb, I know, since the skill itself is a buff on myself, it poisens me too, not the enemy)
[*] SkillData-Shout links to StatusData-Status_CONSUME (still the buff on myself), this links via StatsId to Stats-Potion (still the buff), this links via BonusWeapon to Stats-Weapon, where it should be possible to add the debuff for the enemy
[*] at Stats-Weapon is the ExtraProperties column, which adds this debuff to other weapons already in the Shared library, but it didn't worked at my test. hitting enemies simply added the poison damage but no debuff state
[*] at Stats-Weapon is the column Boosts (which links into the same Stats-Weapon page), additionally adding a boost. i tried that by adding a modified "_Boost_Weapon_Damage_Poison" (set POISENED to 100) to my Status_VenomCoating, but with no positive result.
[*] i've tried to add the same Boost to a normal sword directly, which worked easily
Does anyone knows how to add that debuff successfully?
Thank you for your help.
Greeting, BigBadCook!e