so this compiles...But no text or sword is spawned.

IF
CharacterEnteredTrigger(_Character, TRIGGERGUID_BoxTrigger_000_a4a30b90-97ba-43b5-b6a9-4511a3e3d38b)
AND
CharacterIsPlayer(_Character, 1)
THEN
TriggerRegisterForCharacter(TRIGGERGUID_BoxTrigger_000_a4a30b90-97ba-43b5-b6a9-4511a3e3d38b, _Character);
ItemCreateAtTrigger(TRIGGERGUID_PointTrigger_SWORDTEST_3efff6b1-b419-4142-a228-2856dc5b5c7a, "WPN_Common_Sword_1H_A2_47ba6f56-85a7-4ac5-a403-b8d5768ca4d7");
DisplayText(TRIGGERGUID_PointTrigger_SWORDTEST_3efff6b1-b419-4142-a228-2856dc5b5c7a, "TESTSPAWN");

Need to build the end of it correctly..
I know
THEN
AND
ElSIF?
"&"

How do I those actions to fire consecutively? If I could use ELSIF I would want to do this...But I'm a fledgling scripter...

IF
CharacterEnteredTrigger(_Character, TRIGGERGUID_BoxTrigger_000_a4a30b90-97ba-43b5-b6a9-4511a3e3d38b)
AND (ELSIF)
CharacterIsPlayer(_Character, 1)
THEN
TriggerRegisterForCharacter(TRIGGERGUID_BoxTrigger_000_a4a30b90-97ba-43b5-b6a9-4511a3e3d38b, _Character);
(AND)
ItemCreateAtTrigger(TRIGGERGUID_PointTrigger_SWORDTEST_3efff6b1-b419-4142-a228-2856dc5b5c7a, "WPN_Common_Sword_1H_A2_47ba6f56-85a7-4ac5-a403-b8d5768ca4d7");
(AND)
DisplayText(TRIGGERGUID_PointTrigger_SWORDTEST_3efff6b1-b419-4142-a228-2856dc5b5c7a, "TESTSPAWN");

Last edited by Detect; 06/01/18 10:20 PM.