Absolutely love this game. So addicted.
Alright so my favorite group so far is 2 magic necros (Warfare+Int+Wits for high phys damage high hydrosophist for heal damage) and 2 dual wield dagger scoundrel necros (for the extra decay and blood sucker (Warfare+Scoundrel+Wits+Finesse)).
Why? Because blood mages/cleric types are fuckin beast. Blood everywhere and piercing + phys damage for days. Yeah, the heals crit when used as damage.
Rupture Tendons + Corrupted decay from melees (portal on all characters). Then turn the necros into Clerics and bombard them with healing dmg after you have softened them up with ranged necro skills if that is even needed. I use the heals from all lines with Blood Sucker doing twice the damage most of the time of the others. Blood sucker is awesome not only for healing your own guys but really doing heavy damage that ignore shields.
This also gives you 4 raised bloated corpses to use at your will which when they explode also leave blood everywhere on top of your blood rain. For saving the world my crew is really dark and evil looking, lol.
This play style is a lot of fun.
Don't forget you can also freeze and electrify blood and the cloud versions are nice. The damage of the electricity and rupture tendon is some serious stuff...
TIP: Combine your boots with nails so you don't slip on ice anymore. Watching characters try to get to you through narrow door ways or other choking points of frozen blood is entertaining. melee pointless? i can understand the statements about tanks, but melee fighters, especially 2 handers, pull out absolutely crazy damage consistently throughout all 3 acts
remember to always give your mages spells like fortify/heart of steel/bone cage, and having the living armor talent on your melee characters is helpful for preventing CC when you don't have armor of frost available
Yeah as I said I was a complete noob and frustrated at start. I got it down now have made 3 very successful groups. Melee is definitely beast, but my magics are pretty awesome too.
I absolutely love the design and mechanics of this game. I can't wait to sink money into more kick starter campaigns from Larian.
I think it's great that this game has moved away from that boring old-school tank-oriented system. That kind of party composition got repetitive, everyone in the party was doing the same thing over and over again. Here many enemies can fly and teleport which keeps you guessing, and that's good because it forces you to diversify and not get suck in your old ways.
I like the variety of battles here. Before every fight I examine each enemy, i.e. armor and resistance types, and decide the best approach, which is different form one battle to the next. And I don't think, as some here suggest, that all physical, or all-anything party will do that well, because some enemies are much easier to kill with certain types of magic, than physical. If an enemy has 5x more physical armor than magic armor, why would I prefer all-phys party? I strip their magic right away and put them to sleep, or stun, or charm, etc. That's why I give all my guys a little bit of other attack types, so I can always focus my party on a given enemy weakness.
Overall I'm pretty happy with the combat and party system, which is more interesting than most old-school RPGs and even DOS1.
Completely agree the whole trinity bs = boring gaming is inevitable. I think it is just a crutch for bad combat design.