Thanks a lot guys. I did read through the documentation. I'm just not really a scripter. Just a hack - builder just trying to get by. I have worked with scripts at work and other game projects, so I'm not a total noob. I use PS at work. What I seem to be having trouble with the structure of the script
Not sure how to use PROC yet. I have some reading to do.
I look at examples and move the lines of my script around till it complies... Then go test in game.I'm sure I will get in a flow soon. Just throw me in the pool.
I suspected the trigger is the issue. So I will swap out the trigger and give it another shot. I am buried in finishing the design off in one of my large areas and that took me too many hours to admit too.
Overview:
While I have been building. I have been trying to reach a mile stone with my scripts that I think I will need. Spawning items would be useful. How much use I'm not sure yet, its more of a POC. OK the game can spawn items on the ground or in containers. Now how would I use a trigger that spawns an Item?
Its really to try to move away from "static" content and see if I can introduce randomness. We already have treasure tables. So the next step is to have the Items spawn from a treasure table " randomly at the trigger. Probably another way of doing this. (I haven't set up a chest yet to speak to this) I will assume they can be random in terms of what spawns inside.
Finally if we can spawn an item to the game world can we also spawn a creature to the game world... another game concept I haven't really addressed yet and really where I am headed in the end with this script.
I do not see a "CreateCreature", "spawnActor"...
I do see Move off stage, move back to stage.
Game concept:
Randomly generated creature list that spawns at Trigger location.. hey and why not spawn in a camp like a fire, tent and some odds and ends.. sure a chest or a sack would be nice.. Like a prefab, including the creature...
I can't see any reference to spawning a creature. Lets say I want the conversation of another NPC to spawn an Item and a creature at location.
what is the best way to do this? spawn from a trigger, spawn from a conversation...what if I don't have th3e convenience of a conversation?
OR.. just after the dungeon level is complete. There is a new option from the NPC that let the player " re populate the dungeon again...hence perpetual dungeon...
Last edited by Detect; 07/01/18 02:07 PM.