slogging on smile
here is the beta script so far... Sadly its not working but were in striking range for sure. The main issue: the script is not recognizing the current spawn of the zombie, so more than one can appear if the PC runs through the trigger more than once.

so the logic of it is quarry is not functioning.
we set a DB and we add the template to the DB, with concatenation. MonkWorksZombieDatabase(_Zombie)

anyway here's the script most of the commented stuff was tested and I only left in working tests. so through Commenting I hope to have a default type script that can spawn monster, items and so on...

Bata 0.000000000000000001
Quote

-INIT---------------------------------------------
DB_IsPlayer(CHARACTERGUID_S_GLO_CharacterCreationDummy_001_da072fe7-fdd5-42ae-9139-8bd4b9fca406);
//TriggerRegisterForPlayers(TRIGGERGUID_Monkworks_EventTrigger_000_7c51d4d5-1730-4e3c-88f3-9e07746e3ab5);
TriggerRegisterForPlayers(TRIGGERGUID_MonkworksBOXtrigger000_287131ab-cb9a-4506-841a-d40afdd5b53c);

-KB----------------------------------------------------
/*stuff*/
IF
CharacterEnteredTrigger(_Character, TRIGGERGUID_MonkworksBOXtrigger000_287131ab-cb9a-4506-841a-d40afdd5b53c)
AND
GetPosition(TRIGGERGUID_MonkworksSpawnPoint_001_c42ca452-5558-43a7-a05a-56b1def46723, _X, _Y, _Z)
AND
CharacterCreateAtPosition(_X, _Y, _Z, "CHARACTERGUID_Monkworks_Undead_Zombie000_2f62a479-299e-44e8-9688-8ac78bbce0f0", 1, _Zombie)
AND
NOT DB_MonkWorksZombieDatabase(_)
THEN
DB_MonkWorksZombieDatabase(_Zombie);

IF
CharacterDied(_Zombie)
AND
DB_MonkWorksZombieDatabase(_Zombie)
THEN
NOT DB_MonkWorksZombieDatabase(_Zombie);



Last edited by Detect; 07/01/18 11:54 PM.