I agree with BlueFeuer, BowieFunes and Kalrakh. I already wrote a very thorough review of the faults (and positives) of this game, and kind of regret not throwing it into its own thread. So will do that tonight as well…

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=629044&page=3

The effort put into D:OS2 is way above the norm, which is generally why it invokes so many excitable responses. But people tend to be very forgiving about the obvious weaknesses. The writing is the weakest part of the game by far, and it’s kind of sad that the Larian can’t resource a decent writing team, when they can clearly afford the best artists, animators and devs in the industry.

The design, too, is quite weak, with only a few battles actually standing out as original or inventive. Mostly, it’s the same battle over and over, with just a reskin of the monsters/guards you fought before, who have the same AI and abilities/skills.

Apart from my review, I would like to start a final thread on ideas learned from Assassin’s Creed Origins, of all things – a largely risibly commercial experience that nonetheless trumps D:OS2 in many areas (in short, the levelling system is excellent, and solves the problem of inflated stats very elegantly and intelligently, but I’ll expand more on that later).

No game, film or book is ‘perfect’, but sometimes it’s rather depressing when the team behind the art is top heavy on talent in one area, and full of lightweightedness in other areas that should be of key importance.

You’ve got the money now, Larian. Maybe hire Aaron Sorkin for the next story. At least as an advisor. Clever game systems you’ve got. But Shakespeare you certainly are not.