I've liked this game, though I'm still on Joy Island.

Our group has especially liked this game because it's felt like a close approximation of tabletop RPGs (and the freedom thereof) in a video game setting. It's felt pleasantly original, and, despite being a sequel, it has so far built upon the first game (the initial, not the Enhanced Edition since I know too little of the EE to fairly comment) in notable ways like the Narrator, character tags, rebalanced skills, and 4-character limit.

Is it game of the year material? For our group, aye! The ability to screw around in ways reminiscent of tabletop D&D 3.5 has kept us engaged. We know the game has had certain problems with balance, but the game, for us, is still fun and that's mattered a lot.