If you're going to talk about the battlefield hazzards, why not adress the obvious flaw of cursed stuff covering half the map with almost no chance of removing it because the enemies keeps spamming curse for free?
If you're going to talk about the classless system, why not adress the fact that some skillsets are almost mandatory in order to progress in Tactician, like Warfare for example?
It's a 2-minute game review, not an hour-long listing of game features and flaws. No game review will go into that level of detail and minutia like how large is the area of cursed surfaces, or which skills may be preferred over others. These are small things in a much larger picture. A review is meant to focus on the large aspects of the game, things that are important to new and old players, including people who haven't played any RPGs until now. It seems that you're grasping at straws and complaining about nothing, really.
Sorry, but that's shortsighted to me, and an obvious favoritism that will applaud anything.
So, all the major game reviewers are shortsighted and showing favoritism toward one specific game? Yea sure, it's a big conspiracy.

This is just petty nonsense.
In D:OS1 you could go equally hich on Str, Fin and Int and it still worked well in combat. .
My party has Str, Fin, and Int equally spread, and it works wonderfully. If it doesn't work for you, you're doing something wrong. The armor system is very good and fixes a big issue in DOS1 combat - you could start every fight by CC'ing a bunch of enemies, and they never got up again. You could stun or freeze some bosses from the very beginning, and they never got a turn. That was too easy. I would cast a Hail Attack before a fight, and it was all over. The armor in DOS 2 fixes that, so I like it. It adds variety - every fight has two stages. First, I strip armor with damage, and then I go crazy with CC. So it's not true that it's all about damage. I use more CC than damage actually, and some CC works on armor too, e.g. 'slowed' status.