I suspect the DOS engine is probably up to it, it's more likely that the animations required are an enormous amount of work, and Andromeda showed us the critical reaction if you get them wrong! Which isn't to say I disagree with you, because I do.

Inquisition does look pretty, I agree, and though I'm not so far sold on Frostbite 3 as a useful RPG engine (since it lacks support for... well, nearly everything that RPGs use) it does have extremely good graphics.

So there's that, but to look at it the other way there's also Tyranny which is in the direction of DOS but even more so: although in some ways the graphics are better than I tend to think, the lack of being able to zoom in or rotate the camera really does make it feel very static. I'm wondering if all these respective games are really showing deliberate design decisions rather than any other limitation, though speaking personally I generally prefer the "more is more" approach to graphics, animations and what-not.

Last edited by vometia; 10/01/18 02:33 AM.

J'aime le fromage.