We steal it.

Some 'honest' players don't like to steal. I think it's bad design if thievery is the only way to stay "above water".
on one side, you seem to struggle endlessley to get the money you need just to keep your gear up and get a few skill books. then you hit a threshold were money just seems to pour in, and you get tired of picking things up to sell at the vendor.
It's true, At lvl 17, and almost done with Act 2, I think I'm hitting that point of not having to craft for cash. In Act 1 and most of Act 2 I was constantly running out of cash and had to make a pile of charming arrows to stay well equipped. But I also resorted to some thievery, which I don't like, without which I would still be in trouble.
I liked crafting in DOS1, not just for gold but for useful weapons. In DOS2 crafting is garbage. I hate that.