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So I've been playing for nearly a full day. Enjoying the game so far. But I have a question who's answer doesn't seem to be entirely obvious. And it entails your Companion's attitudes toward your main...

From what I've seen experimenting with a few different mains, every Origin character seems to have a heavy bent towards the chaotic or evil. Except when those same origin characters are your companions.

Seems to me that regardless which Origin Character you select as your main, the others suddenly become Goody-Two-Shoes when it comes to earning/accumulating the Attitude stat as opposed to their overall alignment attitude when they're the main. Is it just me? Or am I missing something here.

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Originally Posted by DenverRalphy
So I've been playing for nearly a full day. Enjoying the game so far. But I have a question who's answer doesn't seem to be entirely obvious. And it entails your Companion's attitudes toward your main...

From what I've seen experimenting with a few different mains, every Origin character seems to have a heavy bent towards the chaotic or evil. Except when those same origin characters are your companions.

Seems to me that regardless which Origin Character you select as your main, the others suddenly become Goody-Two-Shoes when it comes to earning/accumulating the Attitude stat as opposed to their overall alignment attitude when they're the main. Is it just me? Or am I missing something here.


I'm going to go ahead and attribute this to the fact that if all the toons played their real attitude then the party would rapidly split up and that would be crazy annoying to deal with. Some folks spend a lot of time on building up their teammates' specs/gear and having one walk away just because of a dialog choice would be enraging.

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It is the core issue of the game, that the story line itself does not really support real cooperative play. You are just a bunch of random dudes without a real common goal, overall you also kind of have to compete with those 'teammates' for the divine spot.

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Originally Posted by Kalrakh
It is the core issue of the game, that the story line itself does not really support real cooperative play. You are just a bunch of random dudes without a real common goal, overall you also kind of have to compete with those 'teammates' for the divine spot.


True, except you never actually have to compete for the diving spot like the story line suggests. Your teammates just yield it to you after the last fight. Even worse, after you get to divine status the game ends. All that hard work for nothing but an achievement...

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Of course they yield, because you can tell them what to do because you control them. ^^

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I have to admit that the companions system is awesome and reminded me a lot to BG2. In fact, the only reason I would ever play this game again is to experience each of the storylines from my point of view, check the rest of the stories, and experiment with weird combinations.

Yet, what buggers me is the inconsistency that happens sometimes. At first we were all like just prisoners, but sometimes we treated as friends. Eventually, Sebille became my sweethearth, and it was very well done (a little too sexual for my taste in medieval fantasy, I would rather have it more like Aerie or Jaheria, but it was very good nevertheless), and at that moment, every time I talked to her, she responded with a "Yes, my dear?" or similar lines. Then, in the following chapter, she went back to the "What is it?" cold lines, and never mentioned our encounter again... why? Was I that bad? ouch

The Red Prince is another example. He always acted like a spoiled brat, and that's ok. But eventually he learns to treat me as an equal, with respect, yet his lines transform when arriving Arx and again he's all like "Mpf, you want an audience?". Not to mention, in the part where you find the Red Princess, I tried to prevent him from going to the cart with her, revealing that the whole thing was in fact a trap. Yet after the fight he left the group and had to reload... excuse me, what? I just saved your royal ass, wtf.

At one point, after Lohse said that she was very lucky of meeting me and Sebille cried in my shoulder, all the NPC talked in group after an event and assured that we were nothing more than random people who didn't cared about each other. Lohse even said that she didn't cared about our fate at all. I was pretty sure that that particular event should've happened eaerlier, when we were strangers still, and that I just completed it too late, therefore making it weird. But still, come on...

Overall, the system has flaws, but I still consider it the strongest point of the game, and it really gave me an old school vibe. Congratulations to the team behind that feature. horsey


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