Hey Melgrimm,

that sounds like a solid way to add custom emotes! Any animation is generally supported inside a skill.
The normal flow also uses a "prepareAnimation" which plays when you first select the skill, before confirming a target, but you can skip that and make the skill cast instantly by setting "noprepare" in the PrepareAnimationInit and PrepareAnimationLoop properties.

The Shout skill SpiritVision in Shared > SkillData > Shout is a good example to look at smile

Sincerely,
Kevin

Last edited by Larian_KVN; 19/01/18 02:07 PM.

CTRL+K the elf