Has anyone successfuly exported existing animations back to GR2? I'm having some trouble getting it to work right, and I'm not sure if it's how I'm exporting it in Blender, or something during the conversion process with the Export Tool.

More on that below.
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After doing some experimenting today, I discovered:

Exporting an animation from GR2 to DAE (without linking a skeleton), then exporting that DAE back to GR2 creates this error:

[Linked Image]

Exporting that same animation from GR2 to DAE, with the "Copy skeleton from" pointing to the file with the skeleton works when when reimporting:

(Screenshots)

GR2 Importing:
[Linked Image]

GR2 Exporting:
[Linked Image]


I noticed, after linking that skeleton up and reimporting the DAE, animation file has a model and skeleton attached to it, and those can't be unchecked (the ui suggests they should be uncheckable, via "Select subobjects for export"). Is this a problem? I figure it may be, since the original GR2 animations don't have a skeleton or model.
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After exporting the animation back to GR2, I imported this new animation file into the DOS2 editor and tested it out. While it's almost the same as the original, it has a subtle "jitter" to it, and doesn't look nearly as smooth:

Original Animation
Same Animation, After Export Process
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My endgoal is here is to be able to speed up some animations and eventually add new animations to existing models, but my current conversion/editing process isn't working correctly, as evidenced by my last attempt:

Faster Bear Walk:
Front | Side