So i've run into a problem,
The map I'm making is set up with proper lights and lightprobes.
it all look fine in the editor and GM mode.
however, as soon as I change atmosphere in GM mode the light Dies.
it's like the lightprobes are not there and the light from the lightsources are just dim and don't spread any light... it's all black.
The map consists of multiple areas, both inside and outside.
The buildings are tall and the roofs are set to not fade to preserve the illusion of entering a large building.
Am I right to presume that GM mode don't support maps that uses lightprobes and roofs that don't fade? should i leave the interior open to the sky for the general light to dictate the atmosphere? and are lightprobes not supported in GM mode once you change atmosphere from the initial one?