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Support
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Support
Joined: Mar 2003
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Anij: It is even worse than you think. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> The rate of 0.25 was just an example to say you would not need to change the notation or go into negative numbers if you wanted to add a bonus to Survivor's Instinct. In reality, 1 hit point every 4 seconds (15 per minute) is as good as it gets. However, this was still almost the only healing I needed in the wastelands.
PS Repair level 1 repairs up to 60% durability.
Last edited by Raze; 20/05/03 11:34 PM.
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veteran
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veteran
Joined: Mar 2003
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On the third, as of yet unaddressed point: What's handEfood? SpaceFood Sticks/Hotpockets/Twinkies? God bless you. You know, I talk regularly on three different forums (this one, StarTopia and Project Nomads) and not once have I been asked that question. Hand-E-Food is a convenience store, much like the Kwik-E-Mart. I worked there for 5 years and the name just kind of stuck.
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journeyman
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OP
journeyman
Joined: Apr 2003
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Raze - I have 7 unspent skill points, of which I put 4 into Survivor Instinct and one each into the three different warrior add-damage skills, then ran the dragon gauntlet to see how I fared. Not too badly! I then reloaded, afraid to commit my precious points and concentrated on poisoning them instead, having found a tidy supply of arsenic-laced Krispy Kremes.
Hand-E-Food - then I was right... <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Twinkies and Hotpockets are indeed prime examples of Hand-E-Food. (SpaceFood Sticks, however, are another matter entirely.)
Now, may food-based commentary elude us for the rest of the evening....
*grin*
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Support
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Support
Joined: Mar 2003
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Stun is very handy. I maxed Spiritual Damage, but didn't bother with any of the others. The small chance to hit at low levels made them unattractive at the start of the game, and by the time I was at a high enough character level to max them, the extra damage was not needed. Also, as the game progresses, monsters start to have higher resistances.
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journeyman
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OP
journeyman
Joined: Apr 2003
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I'm finding that my frost weapon is quite handy, I suppose that's a sorta-stun. That, along with poisoned weapon and poisoned skin makes for a nice frosty green ice sculpture. Add the hell spikes to that and I'm doing much much better this time around with a rogue than with the mage last time. (Wimps!! No hps at all.) I left one point in warrior add fire/lightning/poison damage. In the end game last time I drank many super elixirs and my resistances were all around 1000. I don't know if that necessarily helped, but it sure didn't hurt (and I was afraid).
What exactly (or generally) is Spiritual Damage?
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Support
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Support
Joined: Mar 2003
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I tried a frost weapon for awhile, but it made fights too boring for me. From The Locus Inn - Skill System (individual paths, and a skill table for each class) Spiritual Damage (Passive) - warrior skill, Path of the Warrior's God The warrior's melee weapons are infused with the ability to inflict spiritual damage. Level 1 Every strike does 4+6 spiritual damage. Required level is 12 Level 2 Every strike does 8+12 spiritual damage. Required level is 20 Level 3 Every strike does 12+18 spiritual damage. Required level is 28 Level 4 Every strike does 16+22 spiritual damage. Required level is 36 Level 5 Every strike does 20+30 spiritual damage. Required level is 44 It is useful against orcs, trolls, etc. but not animals. I bought a sword with Spiritual Damage(3) on it from the traveling merchant on the path to the cursed Abbey; the spiritual damage on the orcs around Aleroth was just about as much as the physical damage. Later, when I replaced the sword, I put some points into the skill (I had a surplus built up), but monsters by then had a higher spiritual resistance so it wasn't doing as much damage. Since it has a 100% chance to hit, I think it would be more effective than the elemental damages, even if it doesn't effect some monster types.
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veteran
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veteran
Joined: Mar 2003
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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> Raze - I have 7 unspent skill points, of which I put 4 into Survivor Instinct and one each into the three different warrior add-damage skills, then ran the dragon gauntlet to see how I fared. Not too badly! I then reloaded, afraid to commit my precious points and concentrated on poisoning them instead, having found a tidy supply of arsenic-laced Krispy Kremes.
Hand-E-Food - then I was right... <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Twinkies and Hotpockets are indeed prime examples of Hand-E-Food. (SpaceFood Sticks, however, are another matter entirely.)
Now, may food-based commentary elude us for the rest of the evening....
*grin* Actually, Twinkies and Hotpockets are pretty much unheard of in Australia. We have the good ol' 4'n'20 Meat Pie (ie. salmanella wrapped in pastry).
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journeyman
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OP
journeyman
Joined: Apr 2003
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4'n'20? Are those your odds of living if you eat it?
And that "off-topic" stamp.... I didn't notice that before. Is that an observation or a warning?
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journeyman
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OP
journeyman
Joined: Apr 2003
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Raze - you certainly are a buffet of information!
I think somewhere in the starters hints and tips it mentioned avoiding frost weapons for same reason you don't like them. I rather like it, though, especially when there's a crowd. I tried charm, but it just seemed to make the monsters mill around and pick flowers, not necessarily attack other creatures. I could be wrong, though; I find it hard to pay strict attention to more than one thing at a time. (Do you get exp from a kill by a charmed mob?)
And do you think using a dagger (and they all pretty much seem to do 9-31 damage) with a level 5 backstab) is as good as wielding some of those high damage swords? Math isn't my forte, apparently.
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Support
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Support
Joined: Mar 2003
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I never tried Charm. At best, Assassin's Kiss has a 50% chance of doing double damage, for an average 50% bonus. In order for a knife to equal the best one-handed sword (71-100) it would need to do 47-67 damage. This is neglecting weapon speed; early in the game a knife would have the speed advantage (which would make up somewhat for the lower damage), but Sword Expertise drops the recuperation time to zero at later levels. I would think/hope the attack time would also be faster with a knife, but have not tested the damage per minute to check.
The general opinion seems to be that swords do much more damage than a knife/dagger and Assassin's Kiss. I started a survivor on hard, using a bow and knife (my first game was too easy, so I decided not to use any swords). However, I go distracted, then side tracked, so never made it very far in that game. The two potentially best knives in the game are in the chest in the back of Kistandalius' shop and the Nobleman's Dagger from the holy item quest.
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journeyman
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OP
journeyman
Joined: Apr 2003
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I keep getting thrown out of Kistandalius' back room. Once, when he was distracted by the bard, I managed to get inside, but he caught me before I could do any real damage.
How do you get in?
Do you get more experience and level faster in a hard game than in an easy one? Any difference in the loot? Or is everything the same except the monsters?
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Support
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Support
Joined: Mar 2003
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You only get the one chance to loot Kistandalius' back room (re-load if you have a recent save to try again). You may be able to access the chest with Telekinesis, assuming it is not locked (don't remember).
On hard you get the same experience points, but the monsters are tougher. On normal, I got various bonuses (ie vitality) on the items consistently around Aleroth (leggings in the house with the mirror, swords/bow/shield in George's shop); on hard these items had no bonuses (only the durability varied when re-loading). I didn't notice much of a difference in dropped items, but then I only got to the bottom of the catacombs.
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journeyman
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OP
journeyman
Joined: Apr 2003
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What's the one chance you get to go in his back room? When he is talking to the bard?
Did you find the game just as enjoyable playing it a second (or third) time at a harder level?
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Support
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Support
Joined: Mar 2003
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Yes, the only time you can get into the back room is when he is listening to the bard. Even if you get him out of his shop (mage's special move, or use a spider statuette and chase him out), he will still teleport you out of the back room (with most merchants, you can use those techniques to loot their shops once you get them out of sight).
The harder level made it more challenging, and using a different style (ranged vs melee) was enough of a change that it didn't seem monotonous. I only made it to the bottom of the catacombs (not the most interesting section of the game), but was getting Bow Expertise and my character stats up enough that hit-and-run tactics did not involve quite so much running, and things were looking up. I don't know that I would expect it to be just as enjoyable as my first game; possibly, since it at least started off more challenging; possibly not, since there was not much left to discover and little I would do differently quest-wise. However, this is the only RPG I have ever even started to re-play without at least a year delay (ie enough time to forget most of it).
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veteran
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veteran
Joined: Mar 2003
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4'n'20? Are those your odds of living if you eat it?
And that "off-topic" stamp.... I didn't notice that before. Is that an observation or a warning? That's strangely appropriate. I think I'll use that one. <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> is more of a disclaimer or warning. If you're after real information, don't read this.
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journeyman
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OP
journeyman
Joined: Apr 2003
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Yes, the only time you can get into the back room is when he is listening to the bard. Unfortunately I blew half my window here. By the time I realized he wasn't coming right back, I'd spent half the time standing at the counter in a trance, waiting for him to come and wait on me. I guess I should be more evil, like those witches at the deli counter on Christmas Eve in Manhattan. ... or use a spider statuette and chase him out... No! Yet another thing I did not know. However, this is the only RPG I have ever even started to re-play without at least a year delay (ie enough time to forget most of it). How many times have you gone through it? I was a little disappointed that I couldn't go back in and continue with my character, perhaps through the next level of the same set of maps (like in Diablo). That's one of the things I hated about Starcraft and Warcraft - starting out with nothing over and over and over again.
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journeyman
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OP
journeyman
Joined: Apr 2003
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That's strangely appropriate. I think I'll use that one. And I've passed your "salmonella in pastry crust" along to the chef at work as an entree idea for next week's menu. I can see it now with the little asterisk and "raccoon safe" footnote. <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> is more of a disclaimer or warning. If you're after real information, don't read this. I thought it was an admin spank or something, as though some poor slob had to wade through all this stuff with his/her virtual red pen. <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />
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Support
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Support
Joined: Mar 2003
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"How many times have you gone through it?"
About 1.2 I played the demo a bit past the end; if you save and re-load after the official end, you can keep going. Some of the graphics were not included, so (for example) the traveling merchant on the path to the cursed Abbey was invisible, as were some monsters. Then I played the game through once as a warrior, and did the Aleroth catacombs on hard with a survivor.
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journeyman
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OP
journeyman
Joined: Apr 2003
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And you're not playing anymore?
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Support
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Support
Joined: Mar 2003
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Nope. RL has gotten in the way. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
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