Right now trying to create a wieldable torch (shield). But I run into the issue that the effect seams to attach wrong:

[Linked Image]

[Linked Image]

[Linked Image]

I already checked
  • the bone assigned in the script,
  • the Dummy_FX_01 position in maya (the other dummy_FX do have more or less same position)
  • and the existance of attachment points of the object

Looks all fine to me, but as you can see, the flame FX Starts from the bottom.
Quote
EDIT:
I used the root template of an out-of-the-box standing torch and just changed it's visuals to my created TORCH_SHIELD and another REF_Sword which should have to Dummy_FX_01 on its blade. Weird that at both models the flame FX seems to attach beside and at different heights. I wonder what messed up the position of attachment.
[Linked Image]


Anybody any clue how to solve that?
Also grateful for any ideas how to implement a proper torch. With light source, flame fx. So far the Shield slot seams to me the most reasonable.

Last edited by morez; 25/01/18 01:11 PM.