Right now trying to create a wieldable torch (shield). But I run into the issue that the effect seams to attach wrong:
![[Linked Image]](https://s9.postimg.org/supz8jnj3/Torch_Attachments.jpg)
![[Linked Image]](https://s9.postimg.org/jmxqruvwf/Torch_Dummy_FX01.jpg)
![[Linked Image]](https://s9.postimg.org/6is6f5w4v/Torch_maya_dummy_FX.jpg)
I already checked
- the bone assigned in the script,
- the Dummy_FX_01 position in maya (the other dummy_FX do have more or less same position)
- and the existance of attachment points of the object
Looks all fine to me, but as you can see, the flame FX Starts from the bottom.
EDIT:
I used the root template of an out-of-the-box standing torch and just changed it's visuals to my created TORCH_SHIELD and another REF_Sword which should have to Dummy_FX_01 on its blade. Weird that at both models the flame FX seems to attach beside and at different heights. I wonder what messed up the position of attachment.
![[Linked Image]](https://s9.postimg.org/4kv5rrz9r/Torch_Dummy_FX_position_weird.jpg)
Anybody any clue how to solve that?
Also grateful for any ideas how to implement a proper torch. With light source, flame fx. So far the Shield slot seams to me the most reasonable.