Other things I would like to add:

Pyrokinetic
Epidemic of fire: I will compare it to Chain Lightning, that work in a very similar fashion. It causes very slightly more damage (about 5% or less) and causes necrofire. With that, I don`t think it worth 2 SP compared to Chain Lightning that uses 1 SP. At the same time I don`t think inverting the SP cost with the Fire Slug is the answer, like I did to the Acid Spores and Artillary Plant, because the Slug is not that good to be a 2 SP skill. So I would ask for a straight buff to this skill, in damage and area of necrofire created.

Warfare
Unslaught: It costs 2 SP and 4 AP, as it atacks 5 times 50% damage, we have a total of 250% damage, it only beats 2 regular atacks by 50% more damage, Very disapointing for a 2 SP skill. It could be used as a decent pre-fight burst on ideal circunstances and buffs, but I don`t think it is enough. I would change it to 60% damage per atack, giving a total of 300% damage.

Bouncing shield: I can imagine some people might throw some rocks at me here, and don`t get me wrong, I love this skill, but I think some people will agree with me that it is too powerful. It scales with the shield armor and for that it can be used by almost anyone. A shield that is supose to be a tanking equipment shouldn`t be one of the best damage skills, but I wouldn`t nerf it too much, let`s say 80% or 90% of the shield armor in damage.