Originally Posted by Sil

No cut scenes or animations? Are we playing the same game? Or do you require a party-wide dance number every time you finish a quest? Far as I can tell the animations -- for what they are -- are gorgeously crafted, and there's -just enough- variety there. have you seen the staff-twirling, the dagger-sheathing, or literally any ability used by your characters? I may be biased because I study animation

I believe I made it quite clear in my first point where the game is lacking visuals and animations, and I wasn't talking about combat at all. I was talking about the narrated quest scenes that the the player is supposed to imagine, like imaginary NPCs talking to my party. Or just the fact that characters cannot physically talk, or do any other 'complex' actions because they are always just standing there like statues. I'm tired of imagining by a narrator how someone sneaked up on me, put a dagger to my throat, or hugged me, or kissed me, or yelled at me, or fell down, etc etc etc. These are the missing animations or cut scenes. There's nothing to stimulate the senses. The character models seem to be missing basic physical attributes such as a talking mouth, or facial expressions. So yea, the game is quite lacking in the animation department, especially the personal stuff that's supposed to make the characters or story relatable. To me that's much more important than staff-twirling.

True, the characters perform combat skills, but you make it sound like Larian has revolutionized the staff-twirling and daggar sheathing. That's a very low standard for any modern rpg.

Last edited by 123xzcs; 30/01/18 01:18 PM.