Watch out for this.

I had a highly designed area with a lot of ferns, mushrooms, roots, trees. rocks and the like. I some how missed the first time that it had pulled apart objects and changed the surface shape. When I added 50 meters on all sides of the level.

I had a town like area in the center and then a surrounding wilderness. Everything got stretched out just enough to cause a nightmare.

I must revisit every object and make sure their not floating, hovering over water. The whole location of that object changed and it messed up the original art intent of that placement...

Just saying...

Think before you change your area size. Might be better to go a little bigger than intended just in case. I really don't like to see the edge of nothing. I like to have padding space so you never see the edge of the map. so give your self room to build.

Consider this when resizing.
1. All art object will need at the very lest checked. In the worst case repositioned and re-lite.

2. Surface changes. I found a lot of peek triangles sticking up that look terrible...I needed to smooth out a very large area and not in a broad stroke, slowly through the design.

3. Texture changes. Texture stretching that looks soooo bad...


Is it worth it? Consider your options.

Just trying to help you save a few hours of your life.. I discovered it when I was showing off to my kid.. hey look at this amazing area I have been working on for like 100 hours....

WTF is everything floating now... OHHH YAAAA frown

anyway don't be me...