Crafting is a double-edged sword; The problem with crafting in RPGs is that it devalues adventuring. My personal view on the matter is that loot should come from killing things, finding hidden treasure and completion of quests. Not combining cowskin with needle and thread to make [Best Boots in the Game] without ever having to leave town.

I want my good items to have a story more exicing than 'oh I just made that out of things I found on the floor'. Though I wouldn't mind if there was some way to change or shuffle stats around on a piece of gear you really like -- because the random loot generation in this game is a bit awful. I don't want int on my 'requires 14 strength' chestpiece, and it would be nice to have an option to somehow 'reforge' it to have better stats.