Does this issue still exist in DOS II ? And if it doesn't exist anymore: How did they fix it? Did they just increase the limit, did they allow the game to reuse IDs which are not used anymore? As the engine didn't change I would really like to know this as we are using an instant restock mod so we can buy what we need (well, until we run out of money which happens a lot) instead of relying on crafting or random loot.