Editor (v3.0.169.230)

Fixed Known Issues

- Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)

- Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected.

General

- Right click > Move to Level now works properly instead of creating a _merged.lsf file.

- Open File dialog (single file) now returns the first selected file when multi-selecting.

- Less sporadic camera jumps.

- Possible crash fixed when checking out level data when generating the AI grid.

- Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons).

- Fix for "Can't load texture for preview of icon!" on opening character Icon dialog.

- Import visual resource browser now default searches for .lsm instead of .gr2.

Tools/Editors

- Terrain Painter: Terrain selection overlay now hides while editing the terrain.

- Journal Editor: Possible crash fixed when opening the quest overview with 2 quest pages open.

- Instance Painter: Now saves its settings better.

- Animation Resource Editor: Animation text keys can be added via right click.

Panels

- Level browser: Level thumbnails for Larian levels now visible.

- Level browser: Basic and Empty level blueprints now have the correct icon and banner.

Scripting/Compatibility

- Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)

- Added new ItemLevelUp and ItemLevelUpTo calls in story

- Added new GetSurfaceTurns query in story and behaviour script

- Added new ItemGetRuneItemTemplate query in story and behaviour script

- Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script

- Added new RuneInserted and RuneRemoved events in story and behaviour script

- The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime

- The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement, Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding