Bumping.

Would love to use some npc animations for a player character, but seems like they are not present at ABC_Default AnimationSets

So the question is: how the whole thing works?

Is it a way to reffer to a Sub Set?
Or is it supposed to replase the whole set itself? (**_ABC_Default to **_ABC_YourName)
Tried both, but with no result.

Every time get an error msg.

One of the examples:
Tried to Replace "Dwarves_Hero_Male_Base" with a "Dwarves_Hero_Male_aMONK" (previously created and attached to a package in Assets->Characters->Dwarfs)

Used the Story script (following the logic from Osiris search):
****
THEN
CharacterSetAnimationSetOverride(_Player,"aMONK");

Error message:
"Character S_Player_Beast with visual resource Dwarves_Hero_Male_Base does not have an animation set override called aMONK, ask an animator to add this!"

I tried alot of other ways to use it, but none worked so far smile

Any info would be much appreciated!