Given the latest patch, the biggest issue players have is that Taunt is basically acting like Charm.
If you or one of your companions is taunted, then the player should still have full control over the character. AI should not take over. If you're taunted, you should still have full control of the character, and be able to cast buffs/heals upon your companions. However negative effects/damage dealing skills should only be targetable upon the enemy toon that landed the taunt. Heck, even make sure the character can't move away from the taunter, but only toward (if they so choose to move). But no, Taunt shouldn't be a Charm mechanic.
Granted, it's a "limited" charm in that it will still attack an enemy, it's likely to burn skills you don't want set into multi-turn cooldowns.
Case in point, enemy casts shackles on a toon, then gets a guaranteed taunt on that same toon. You lose every option to NOT attack that toon if the AI takes over. And you watch as your toon kills itself.
Last edited by DenverRalphy; 02/02/18 10:31 PM.