No, not at all, man.
I did type it all in a bit of a hurry, so it is my bad if it is coming across as cryptic.
Ultimately, having some sort of protection against statuses is not that much of an unintuitive gimmick. In turn based combat statuses have a much larger impact compared to real time. That makes balancing in turn based a lot more finicky and difficult to nail, in my opinion. For these reasons I think a more complex system is needed.
I remember reading a post about a modder who wanted to do a very huge overhaul on OS2 combat. Perchance, it was you

? I really don't remember who it was, but my apologies if it was you. I don't want you to think I am trying to rip a page from your book. I am not a modder anyways.
But ultimately, this is a half-serious post.