I'm seeing some weird behaviour with the lighting in my photobooth level. When generating portraits, the light level fluctuates wildly between one generate and the next, regardless of whether or not I actually changed any light settings.
I just generated portraits three or four times in a row because I was making changes to character root templates, and each time some other, completely unrelated portraits had their lighting changed from glaringly bright to too dark to see, and vice versa even though I never touched any of the lights or changed the positioning of a character.
This is not a new phenomenon either, I've been seeing it pretty much from the start. Any ideas how to fix this and get a consistent lighting?