Originally Posted by Try2Handing
Haven't touched the game in a while, but apparently we've just had a new patch and got a new Taunt, which bypasses physical armor.

Pretty sure the main reason we complained about Taunt is that it was blocked by armor. So it sounds to me like we got just what we wanted. The idea of using Taunt is to manipulate enemies' targeting, forcing them to use attacks on someone who can tank them, not really to manipulate their skill-using. They shouldn't become dumber while taunted.

And losing control of your char is almost the whole point of being Taunted, too.

If we want to adjust anything, it would be the range and duration of the skill, as well as preventive measures.

this is incorrect on every level

a consistent complaint about taunt since i started visiting this forum was the disparity between how it affected human players vs NPCs

human players lose all control and effectively act as if they've been hit by a "mad" spell or demonic possession

AI characters will behave virtually the same as if they weren't taunted, only they cannot directly target characters other than the taunter. for example, i once used an incarnate to taunt an enemy magister, expecting it to keep the magister occupied so it wouldn't go after my squishier characters. the magister proceeded to run directly past the incarnate and use aoe skills like whirlwind on my other characters - he hadn't specifically targeted any character, so it was perfectly within the parameters of the way taunt works in this game. however, human players cannot do this

taunt is also not specifically about losing control of your character, but rather forces you hit only the target who taunted you. it's meant to prevent other characters from taking damage. it is not, however, necessarily meant to make your skill usage up to the whims of the AI. if the AI is allowed to behave intelligently and loophole the effects of taunt, the player should be too

personally, i never saw anything wrong with taunt being blocked by physical armor, but now that it isn't anymore, the effects of taunt need to be adjusted even more than they did before, because now the human player is going to be experiencing madness-lite much more often than pre-patch