That's really good news Zerd! I was happy to see a bunch of Editor changes in the latest patch, good to know they're fixing some serious issues there as well.

For the record, I got the functionality I wanted by attaching a new GameScript to the module which responds to events instead of making a new behavior on DefaultCharacter, so I got around the problem that way.

It's good to know that my initial approach might work in the future though!