I'd like to make a simple request for Queries on Behaviour script that give access to maximum armor values. Currently, the only way to get those values is through using
Code
IF "c1&c2"
    CharacterGetStat(_Absolute, __Me, PhysicalArmorPoints)
    CharacterGetStat(_Percentage, __Me, PhysicalArmor)
THEN
   Set(_Maximum,_Absolute)
   Divide(_Maximum,_Percentage)

However, when the current armor is zero, a complex workaround using status might be used, but still, it looks like a simple characterstat parameter to add considering there already exists one that return the current absolute value.

Last edited by Zerd; 05/02/18 12:01 AM.