- Importing a textured mesh : All the custom meshes that i was able to add, didn't import the material nor the texture/normals and since the material editor is not working for now, i would like to know if there is a workaround.
One of the options would be to make everything manual.
When I was importing mesh + textures for the first time I didnt even know there is a material editor... =)
Find a material of needed type (there are alot of them, choose smth simillar to your needs).
- Create new from selected
- Add your textures
- Tweak the matt values if there are some.
The problem here is that you'd better have an unwrap grid for your meshes. And all the glossy/reflect/bump(or whatever the matterial type you choosed supports) effects are made with textures, wich is hard to do (at least some basic knowlage about rendering is needed), and all tweaks should be done in some graphic software, with tweak/import headache.
In general, you'll have just a bit less control, mb a few options will be missing, will have to tweak/import textures for 100500 times before you'll like the looks, but it is possible.
If you dont have an unwrap grid - it will still work, there wont be much difference between using mattEditor and manualy made matt+textures. But you wont have the "preview at once" option, so tweaking may take some time.