I agree that taunt is poorly implemented still. A 2 turn duration would be nice, if its going to have a 5 turn cooldown, and it should force whoever is taunted to auto-attack (like Try2Handing said). Taunt + shackles of pain would be a mean combo then, as it is though the taunted enemies will just throw a water bomb or use a low damage ability, I get the AI is clever but it feels like a wasted opportunity.

I think the change to make taunt ignore armors is good though, before I saw literally no reason in ever using it - why would you taunt an unarmored target when you could just knock them down and take 0 damage?