Hi !
I love this game. I loved D:OS1 and I love this one even better. Story, skills, visuals, music, characters, everything. My favorite RPG, yes, yes. That's why I want to share my feedback and maybe help to make it even better.
In one word : I believe a first-time player shouldn't need this :
https://divinityoriginalsin2.vidyaw...e62a60d4f45898d8ada3cf34806c2340496b.jpgBecause to be honest, for my first run, without such a map, I really feel like lost and bad at it ...
In D:OS1, that was my main issue with the game. Still, using such a map makes me feel a bit like a cheater. Like not roleplay, immersion-breaking. I don't like having to check ennemy levels. I agree it's nice, sometimes, to meet ennemies too strong for you so you can say "I will come back later with something special for you". But it was way too often in D:OS1, in my opinion.
Then, the first act of D:OS2 was really good. So good ! I thought this issue was fixed. Not too much directions, good balance, everything I always wanted !
But then in act 2, it started again. Meeting too high leveled ennemies 90% of the time. Being lost. Eating dust. Depressed. Then find the good ennemies. Feeling like farming because I'm just waiting to level up to go there or there. Then I start to put markers with the required level on my map. Then think I should use a level map found on the internet, and I do it. Then I feel relieved but still, I think this could be different.
Open world is really cool that's true, and I feel like 2nd run or more will be a lot more fun, optimizing because predicting what will happen. But maybe for a first run the player should be more guided. Maybe it's just a matter of having something like a first-play help that will tell you to go there or there.
I don't know if other players are feeling the same but since I had exactly the same feeling in D:OS1 I believe maybe it's something obvious.
And since I know the first act do it the right way, maybe that's possible for the next ones ...
Beside that ... MUCH LOVE to you guys. Very inspired game.