update:
(dungeon levels, development progress)
Continued on with developing areas ChappleHall and CrossHall
Finished up cam-lock, lighting and sound for CrossHall
Added traps, secret doors, locked doors, mini map for CrossHall
aesthetic level reached for CrossHall
Moving on to complete ChappleHall now.
then will populate monster and associate dialogs for each area.
Hard to keep time tracked on these. Hours spent now just on Crosshall over 30 hours.
Building areas is a very slow process.
I will be adding a few more areas yet.
As Knowledge Creep happens. I need to go back and revisit old areas.
Last edited by Detect; 07/02/18 12:30 AM.