I was about to say it's a signature of the Divinity games, as I recalled when I was playing the very first game, the "going to the area of your level" thing. But then if you think about it, RPGs in general are pretty much like this. Dark Souls, Witcher, old Fallout. Even in games where there is a level range mechanics like TES games, new Fallouts, or Dragon Age, there is still always a minimum level. If you go there too early, you're screwed.
What I'm saying is, this is nothing unique. The difference between this game and say, Witcher 3, or TES games, is that the worlds in the latter ones are way bigger, since they're open world, so you don't feel as restricted. Combined with a level range, the number of places you can possibly go to and do fine at any given level is a lot higher. In the Original Sin games, I agree that sometimes the "progress route" feels a little restrictive. It makes it easier if you learn to recognize it early, simply by looking at the level of any NPC you see.
Last edited by Try2Handing; 07/02/18 12:42 AM.