So I work on this map where there are two terrains.
For testing purpose I made a very simple small level with two terrains that are seperated by some space.
When I open the map (by pressing "m") I would like that the terrain I'm not at is NOT visible on the map.
I can do this by making regional triggers AND turning schroud ON for the level.
I do NOT want shroud in the world or on the map, but that is the only solution I could find at this moment (and thanks Windemere, The Composer and Amarillien for getting me this far).
So in the regional trigger I can edit two properties:
- Generate shroud : true/false
- Shroud Visible In World : True/false
Can someone at Larian confirm to me that the first one does NOT work, meaning that no matter what I choose it WILL generate shroud, as long as I have chosen it in the level data. Or am I loosing my mind (quite possible too)?
Any ideas on how to solve this in other ways are welcome.