Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Oct 2016
Location: Germany
veteran
Offline
veteran
Joined: Oct 2016
Location: Germany
D:OS games already have this strange pacing. The start is hard, sometimes even insanely hard at least in D:OS2, but later on the battle get easier and easier in general instead of having an easier start and getting more and more challenging afterwards. The only more difficult fights are those with boss monsters, and only because they do so freaking high damage, that pretty much kill one of your guys in one turn easily, at least in tactician.

Joined: Dec 2017
F
addict
Offline
addict
F
Joined: Dec 2017
Pacing... I think this is because of the combination of two factors:

a) Offering quite a few perks for experienced / seasoned players / veterans in the beginning (fact: you can get well into level 2 on the Merryweather alone, getting 2 or 3 barrels of deathfog out of there and have enough money for a good basic setup afterwards - but you need to understand the mechanics well)

b) To me it seems like that, as in many other games, the initial encounters are designed to work in a certain way, because of the limited skillpoints / attribute points and equipment... none of the initial encounters is actually hard, not even designed to be hard, but as a matter of fact it looks as if they were designed to be "teaching", without having a "teacher"

On my first playthrough I had intense problems with the frogs, because I fought them at too low level and didn't know about the D:OS2 formula of "the deadliest weapon in your arsenal is your ability to move yourself and the enemy around".

---

Shouldn't be changed, if you ask me.


#JusticeForKarlach

Petition to save Karlach: https://www.change.org/p/justice-for-karlach
Joined: Oct 2016
Location: Germany
veteran
Offline
veteran
Joined: Oct 2016
Location: Germany
In the first part you are heavily disadvantaged. You are fighting enemies with maximised equipment, weaponry and skillsets, while having yourself hardly any equipment, decent weapons and before all hardly any of the good skills. And no I'm not talking about voidlings, voidlings are kind of most boring enemies in the game, I'm talking about level 3 and 4 enemies. Because of the armor system you feel it even more.

The fact how leveling inflates the numbers, just makes it worse. One level up gives you about 50 HP more even on the low levels. Having 25 or more % more life just because of a level up just feels off.

Joined: Dec 2017
F
addict
Offline
addict
F
Joined: Dec 2017
Yes, the voidlings don't even count as real opponents in my book, I haven't had a single challenging fight against them, they are mostly like extras with a few token attacks.

Makes me wonder sometimes why the peoples of Rivellon are so scared of them... a granny can kill them with her pocket knife, lol.

I'm not too sure about the level issue you mentioned... there are several different levelling philosophies out there, with D:OS2 apparently on the side of "character levels are actually really meaningful".

Reminds me a bit of WoW in earlier days, when you had, basically, a "different game" every 10 levels.


#JusticeForKarlach

Petition to save Karlach: https://www.change.org/p/justice-for-karlach
Joined: Oct 2016
Location: Germany
veteran
Offline
veteran
Joined: Oct 2016
Location: Germany
As far as I remember WoW was pretty decent at start. Level 1-60 was fine, but it got insane after they added 61-80. At 60 I think you had a few thousand HP and at 80 your HP already had gone into the ten thousands.

When you do Fort Joy at level 4 it is challenging or at least hard. If you go back there at level 6 enemies feel like pushovers, at least with full physical team and Ifans crossbow.

Even going into the deepdweller ambush totally felt different with just one level more.

This just means it kind of counterdicts the open level design because stuff feels locked behind level caps.


P. S.: Voidlings are just kind of free exp, though I would prefer if thougher fights would earn you more exp and not less than a voidling. The voidling 'ambush' gives you such an insane amount of exp and this fight got even easier, because voidlings don't seem to spread inflamable disease anymore.

Page 2 of 2 1 2

Moderated by  gbnf, Kurnster, Monodon, Stephen_Larian 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5