Added 2 more bugs #11 and #12. Although, I'm not sure whether #11 isn't intended and thus rather a candidate for gameplay issues.
There is no cheesing in this game. Just creative thinking and using what is there to use.
I think it was a good decision to make Quana like this - it encourages alternative strategies instead of being just another fight which one would forget afterwards.
I don't know. Destroying inanimate objects doesn't really fill me with a sense of accomplishment. :P
I don't want to draw a solid line here but this particular fight really does strike me as bad nomatter how you deal with it, because of how hit and miss it is. Either you avoid the encounter alltogether rather than just weakening it or you're facing a potentially unstoppable enemy.