Guys you're missing the point.

I never said anything is wrong with the black pit encounters.
The voidwokens all have a weakness to one element and take full damage by two others. The magisters don't have any special resistances.
There is high ground everywhere waiting to be used. Oil barrels and long walking paths make sure you get the most out of teleport. In general the environment is begging to be used to your advantage.
Every fight has more than 2 factions making sure you don't get all the attention.
Voidwokens don't have magic armor.

That's the complete opposite of what I'm complaining about. Those are all extremely enjoyable and fun encounters and if anything they support my point by providing a positive example of how it can be done better.

Quana's encounter has none of that.
Her entire party is immune to 2-3 elements and against all other angles of attack they're well protected. No obvious weakness and any fallen minion will be easily replaced. She even gets gifted first turn and free frost armor.

There is no highground, no barrels no nothing. You're locked in a plain leveled, small cage with a superior force (in number and quality) and there is nobody but yourself to take the blows.
Even worse, she could turn 3/4 party members against you by second turn with domination spam.

The only option provided is to NOT TAKE THE FIGHT AT ALL, whereas the black pits always offer you a thrid option: Take the fight in a clever way leveling the advantages.

The above is also not what I call "cheesing".

Last edited by Escadin; 12/02/18 05:15 PM.