Good thing you made it work using gameScritps, but if you ever need to use some charScripts, there is a way to make it apply to every possible character.
First, open the Resource Manager and go for Shared/Assets/Scripts/Base and look for Base.charScript.
Right click it and select "Open For Edit..."
This will create a copy of Base.charScript on your mod's package (it must already have been created, but I'm assuming you already figured that part out)
From this point on, the game will look for your mod's Base.charScript instead of the vanilla one (on Shared). If you look on the Shared resources, the Base script will be grayed out.
Now, open the Base script from your mod and add the following line right at the top:
#INCLUDE Your_Char_Script
And this following line on the INIT part, after the variable declarations:
USING Your_Char_Script
The DefaultCharacter.charScript is attached to every character in-game, and it uses Base.charScript. Therefore, adding your script on Base's declaration will make every character who uses DefaultCharacter also use your script.