Welcome to Shadow’s Reflection
Features:
-Start your journey on what will (hopefully) be an epic adventure in the land of Dothnia.
-Set in an original fantasy setting, with a vast amount of lore.
-Intended for singleplayer, multiplayer could be a option in the future.
-Several NPC party characters, with background stories, goals and unique quests.
-Will span over several acts, the prologue (ca. 1 hour playtime), called “Escape from Ocgar Island”, is available now on Steam’s Workshop (My nickname on Steam is ‘Some Puerto Rican Guy’). The next act, with the working title “Swords Drawn”, is under construction.
Link to Steam's Workshop
Gameplay notes
-Due to the lore pertaining the scenario, you should only create a character from one of the following races elf, human or dwarf.
-Starting equipment reflects the presets class animation, e.g. the Ranger preset class is wielding a bow and will also be equipped with one at game start, so changing the ranger’s skills to warfare will be problematic as it will not be equipped with a melee weapon. Only exception is the Wizard preset class, it will be issued a fire staff on game start.
-The prologue is rather linear, so don’t expect a myriad of interesting choices, save those expectations for the next act.
-The reflection dialogs, those dialogs from the main that starts when an origin party member has an yellow exclamation mark above their head, are beyond by coding capabilities, so I've made my own substitute system. If a party member wants to talk to you a text will be displayed above your (the PC's) head. The text is only temporally displayed so you might miss it, but the dialog the party wants to have with you, can still be initiated by clicking on them with your character selected.
Other notes
In the last couple of weeks I’ve been working, whenever I had the time, on fixing issues of smaller and smaller significance and now I’ve come to the juncture point where I can’t find anymore game breaking issues to fix. That’s why I’ve decided to just release the level now and finally move on to working on other parts of the mod.
I plan to update the prologue act “Escape from Ocgar Island”, a week or two after release if there is any balancing issues or other stuff that I hope people will report if they find it.
After that I don’t intend to do anything else to that level/act, until the first act (with the working name “Swords Drawn”) is ready and they need to be connected.
Any kind of feedback can be directed to me here or on the Discord channel, I have the same name there.
The current team working on Shadow’s Reflection is me (MAHak) and Tiqon.
Present working tasks:
MAHak
Making a “demo teaser” of the act 1 “Swords Drawn”.
Writing lore
Working on act 1 (Level design, quests, characters and more probably).
Tiqon
Making maps for act 1 “Swords Drawn”.
Special thanks to people who have helped out, one way or another. Names are listed alphabetically.
Branvex (for helping out with scripts, back when I was a total noob to Osiris scripting).
The Composer (Likewise helping me out with scripts and patiently helping out with all my questions regarding the editor).
Dima (For providing online ‘editing’ company through his regular editor streaming sessions and for helping out with answering all my stupid questions).
LaughingLeader (Also for helping my out with scripts).
“Master” Windemere (For putting up with those not even half-baked mod version I sent him, several times, and still giving me crucial feedback. For making his tutorial series on Youtube, without them I don’t think I could had made this mod, Larian just give him a medal already! And of course also for his advice regarding scripting and other editor related issues).
There are probably more people, whose names that I’ve forgotten to mention, who deserve some recognition, thank you guys as well.
Lastly I will just like to say that when I started working on this mod in the D:OS 2 editor I had almost no experience with coding or modding in general. Sure I may have develop the lore and story for my mod over some years and I did work with the D:OS editor a bit, but everything else in this mod I’ve accomplished by looking through tutorials, reading the editor wiki and bothering people on the Discord channel. So I hope this can be an inspiration to other people who wants to create something with the editor, but don’t think they would know how to do it. Watch some tutorials (Dima’s and Windemere’s Youtube videos is a great place to start), check out the editors wiki (It’s grown in size since release, although some updates on the Osiris APIs ‘calls’, ‘events’ and ‘queries’, wouldn’t hurt) and if you have any questions go and ask them on the Discord channel, people are usefully really helpful there.
Last edited by MAHak; 13/02/18 09:01 AM.